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Samsung Galaxy S3
The Samsung Galaxy S3
has become the most successful Android phone of all time. More than 50 million
units have shipped but now it's been supersceded by the Samsung Galaxy S4,
one of the most hotly anticipated phones ever. The success of the Galaxy S3 has
helped make Samsung the biggest smartphone maker in the world, but it hasn't
been without its fair share of controversy.
First was the news that
the Galaxy S3 didn't fare too well in drop tests and there are complaints that
the build quality is not the best. This was particularly exacerbated by the
numerous Galaxy S3 vs iPhone 5 comparisons which split the Android and iOS camps even further apart. The
iPhone 5 has superior build quality and styling, but the Galaxy S3 scores
highly on features and value for money.
With more than 4,000
user responses the Galaxy S3 generally scores well one ease of use, features,
design and value for money but there have been complaints that the battery life
could be better. This is despite a Which? report that highlighted the S3 as one
of the better performing smartphones in terms of battery life.
Read on to find out
exactly what we think of the Galaxy S3 in our Galaxy S3 review or, if you've
already decided go to our Galaxy S3 deals page to find the best deals on the market.
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Related: iPhone 7
Short attention span? Watch our Galaxy S3 video review:
0:00
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5:48
Introduction
If you ignore Apple,
very few electronic productshave garnered as much attention as the Galaxy S3 in
recent years. After the huge success of the Galaxy S2 this is a follow up that many people have expected to again be the flag
bearer for Android smartphones. But has Samsung succeeded? Is the Samsung
Galaxy S3 the pinnacle of Android smartphones, and indeed of mobile phones in
general? Lets find out.
SEE ALSO: Samsung Galaxy S4 VS S5 VS S6: Which is the
right upgrade for you?
SAMSUNG GALAXY S3
- DESIGN AND BUILD
Anyone that's already
familiar with the Galaxy S3 will know that its design and build has courted
controversy. Eschewing the premium feeling materials of the iPhone 4S or HTC One X, it uses a
glossy plastic back which, although by no means inherently budget, is a finish
more associated with cheaper handsets.
Does this make the
Galaxy S3 undesirable? No, it certainly doesn't go that far, and indeed if you
put it next to the Sony Xperia S it really shows just how much Sony slipped up on that design, but next to
an iPhone 4S or HTC One X it's these two that give off the stronger whiff of
craftsmanship.
In practical terms there
are a few genuine issues with the Galaxy S3 too. While the polycarbonate that
the backplate is made from is very tough due to its pliability, it isn't very
scratch resistant, even with an extra scratch resistant coating – either the
matt finish of the HTC One X of Xperia S, or glass of the iPhone 4S will
standup to more punishment. That said, it should be relatively inexpensive to
get replacement backs for the Galaxy, and given that it's a single piece that
covers the entire back, this will make your phone scratch-free in one fell
swoop.
We've lived with the S3
for a few months now and haven't noticed too many scratches on the back, which
is impressive considering we haven't been using a case. Indeed, as predicted
Samsung's choice of finishes – glossy white (Marble White) and faux brushed
metallic blue (Pebble Blue) wear what scratches they do have reasonably well. A
new glossy black version is soon to become available too, though, so we'll have
to wait and see how that one holds up.
Speaking of the new black Samsung Galaxy S3, we're certainly glad of its arrival because while both
the blue and white versions aren't awful by any means, nothing beats good old
black.
The other potential
issue is that, particularly given the Galaxy S3 is such a large and thin phone,
it could succumb to being crushed. Particularly we're thinking in comparison to
the iPhone 4S and its tough steel sides here. That phone can take a right squishing
and squashing when in a pocket whereas we'd be a little more wary of cracking
this phone's screen if crouching down or bending over. Then again, this could
equally apply to many other large, thin phones and we pretty sure you'd have to
be rather unlucky for it to actually happen. In our few months of use we've not
had any issues yet.
Moving on from the
Galaxy's plastic back, we have few complaints about the rest of the design. The
smooth glass face with its tapered edges, the tidy silver plastic trim (real
metal would again have been nice) and single central home button combine to
create a tidy, premium look and feel. The screen is also Gorilla Glass 2 so
should be very scratch and impact resistant.
That said, in numerous
drop test videos we've seen comparing the S3 to arch-rival the iPhone 4S and
iPhone 5, it's the S3 hasn't fared well, its screen tending to shatter more
often.
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Screen and Controls
Cutting right to the
chase, the S3's screen is excellent and is a huge upgrade over most screens
from previous generations. Its sheer size is enthralling when watching video or
playing games, making the iPhone 4S look positively backward in this regard.
It's also colourful and sharp thanks to its 1,280 x 720 (720p) pixels, and has
great viewing angles.
However, there are a
number of issues.
In practice we found the
automatic brightness setting was way off, constantly making the screen too dim,
which is annoying as it means regularly having to change this setting manually
to balance readability and battery life. Bizarrely there are also four separate
brightness levels reserved for the web browser only – one for the browser,
fine, but not four. Moreover, overall brightness is lower than we were
expecting, being outdone by both the iPhone 4S and HTC One X. The result is
that the S3 isn't as good as those two in bright conditions.
Then of course there are
the downsides of the size of the thing. Sure, it's a notch smaller than the
very popular Samsung Galaxy Note and only a tad larger
than many other large premium Android phones, but there's no denying it's a bit
of a handful.
Samsung Galaxy Note, Samsung Galaxy S3, LG Optimus 4X HD, Apple iPhone 5,
Apple iPhone 4S
Comparing dimensions with
the rest of the big phone fraternity, the Galaxy S3 is slimmer than the rest
but is in fact the tallest and widest apart from the Note – no surprise given
it also has the largest screen at 4.8in (again aside from the Note). At 133g it
is surprisingly light, though.
Frankly, we're still
somewhat in two minds as to which overall philosophy we prefer – the small
phone accompanied by a tablet approach of the iPhone and iPad or the "one
device to rule them all" style of these larger phones. Ultimately it comes
down to how you operate as to which you'll prefer, but we still tend to like
the slightly smaller phones. Or at least if we were going for a large device
we'd go for something that added extra features such as the stylus of the
Galaxy Note. After all, if you need two hands to use the thing anyway, why not
use a stylus to be more accurate about it - it's better for Draw Something at
the very least.
What's more, within the
context of these large phones, the Galaxy S3 didn't feel as easy to handle as
we'd hope, despite some laudable attempts to make it so.
Its curved edges make it
sit quite comfortably in the hand but along with the glossy back they also make
it very slippery. Indeed to us the phone's 'designed for humans' label seems
woefully misjudged. Despite the screen lock button being put on the right edge,
where it should be easier to reach than the top, we actually found it little
easier. If you have particularly large hands you might be able to reach but for
average hands or smaller it still doesn't fall under your fingers when holding
the phone normally. Designed for giants?
Likewise, the physical
home button should in theory make things easier as it saves you having to reach
for the power button to unlock the screen. But, again Samsung has slipped up.
We found it an awkward manoeuvre to reach the button as it's too near the
bottom of the phone and it's too narrow. Also, we found we quite often
accidentally pressed the two touch-sensitive buttons to either side, which is
aggravating to say the least.
As such, despite its
screen lock button being on the top edge, and it having a touch-sensitive Home
button (i.e. one that can't be used to unlock the screen) we actually found the
HTC One X pretty much on par in terms of handling.
Much of this is
nitpicking, and we strongly doubt anyone will be driven to distraction by any
of these issues but overall it does leave us feeling that there's still work to
be done to really make these large phones practical for one handed (i.e.
practical day to day for busy people) use.
Getting back to the
screen, the other reason it's a potential issue is that it uses an HD Super
AMOLED display. What does this mean? Well, the AMOLED bit means it uses pixels
that are self-illuminating, with no need for a backlight like on LCD displays.
This results in amazing contrast, with black and other dark colours not looking
washed out when next to bright colours. Meanwhile the HD bit denotes this as
having a peer-matching 720p (720 x 1280 pixel) resolution. The combination of
these two means watching video and playing games is a truly mesmerizing
experience on this phone.
So far so good, but it's
the lack of the word Plus - as seen on the Galaxy S2 - that is the concern. This lack denotes
the display as using a PenTile subpixel arrangement. Here, instead of using
three subpixels (Red, Green and Blue) for each pixel it only uses two (Red and
Green, then Blue and Green). This results in a number of visual oddities
including a slight shimmering/moire effect in some moving images, a raggedy
look to the edges of fine text, coloured fringes between bordering black and
white pixels and a slightly grainy look to solid blocks of colour.
All these elements were
particularly noticeable on earlier Pentile AMOLED screens but the much smaller
pixels on these latest high resolution screens means most are almost
imperceptible now. It's only really the moiré and graininess that are visible.
The former stands out when using the camera or watching video where movement
highlights the shimmering effect, while the latter can still come through on
solid colours such as the white backgrounds on web pages. You also quite often
get horizontal or vertical lines that should be the same width appearing as
different widths, such as the text box in a web browser. It's the sort of thing
that if you're aware of it, you'll probably still find it slightly annoying but
equally you could quite easily use this phone for a year and never notice.
Samsung Galaxy S3 Screen Closeup - note how you can almost see the red,
green and blue subpixels on the block of white.
HTC One X Screen Closeup - this screen has a similar level of sharpness but
colours look smoother.
iPhone 4S Screen Closeup - the iPhone 4S (and iPhone 5) have slightly
sharper, smoother looking displays
The final thing to consider is AMOLED
can have a slightly blue colour cast to the whole screen that only gets worse
at an angle, and colours can look over-saturated too. However both these issues
aren't too noticeable here. Comparing the HTC One X and S3 side by side, the S3
does look a bit blue but then the One X does look a bit red, and Samsung seems
to have toned down the saturation a bit so everything looks a bit more natural.
When all is said and done, the S3
screen is still excellent, it's just not taking screens to another level. The
Galaxy Note and Galaxy Nexus both offer essentially the same experience
in terms of AMOLED quality while the HTC One X's LCD display is better for some
things (reading text and web browsing) but worse for others (watching video).
Meanwhile if you aren't dead set on getting a massive screen the iPhone 4S
still impresses when it comes to raw quality but boy does it look like a baby
compared to these monsters.
Pop that battery cover off and you're
into a whole world of goodness. There's a microSD slot that'll take cards up to
64GB in size, potentially giving you up to 128GB of storage if you opt for the
S3 with 64GB of built in memory. You also get a large 2100mAh battery that not
only can you swap out for a spare when needed but also in the future you may be
able to replace it and the backplate with extended batteries that last longer
on a single charge (not that we've seen any yet, several months after launch).
While the SIM slot on the Galaxy may look large it actually houses a microSIM,
like the iPhone 4S and HTC One X. One counterpoint to the removable battery is
that you can't hot-swap SIM cards like on the One X.
Also under here, to the left of the
battery, are two gold contacts. These are for a future wireless charging
backplate and dock that will allow you to simply place your Galaxy S3 on its
dock to charge it, without the need to plug in. Its technology we first saw
built into a phone on the Palm Pre, and we think it's downright brilliant.
Sadly the required accessories are still not available.
Performance
Where the Samsung Galaxy
S3 really pulls out a comfy lead over all and sundry is its sheer horsepower.
Under its hood is a quad-core Samsung Exynos 4212 Quad processor, which is
based on ARM's Cortex A9 architecture. In use the phone feels pretty fast, with
apps loading quickly and the interface flying smoothly by as you navigate.
However, there is a
strange lag to the whole thing. It can take half a second or so for an app to
load from being tapped, though once you get there the app is fully loaded and
ready to go. This is in contrast to the iPhone and HTC One X where the app
loads instantly but then the content of the app takes the half second to load.
Both are essentially as fast as each other but the iPhone/HTC way feels
quicker. There is one instance where there is a genuine lag though, which is
when waking the phone from standby – for no apparent reason it can be quite
temperamental and take a few seconds to get to the homescreen.
Putting the phone to the
test with a few benchmarks, it's actually beaten in single threaded tasks by
the Cortex A15 powered chip of the HTC One S but when it comes to multi-tasking
benchmarks it wipes the floor with the competition.
This applies double when
it comes to gaming where the S3's Mali 400 processor simply annihilates all
before it. There's little practical benefit to all this power here and now -
certainly as compared with any of the other quad core phones - as there's
simply no apps that use it, but it's always nice to have.
Interface
The Samsung Galaxy S3
comes out the box running the latest 4.0 version of Android so you have all the
latest features from Google. But of course Samsung has made its own tweaks to
give the whole phone a slightly different look, and it's added a fair few
features too.
Right off the bat,
things are a little different. Swiping the screen to unlock it produces a
ripple effect across the screen, which is rather snazzy. You can also jump
straight to one of four apps listed along the bottom of the lock screen, which
is particularly useful for jumping quickly to the camera in the absence of a
dedicated camera button. However, we couldn't find a way of customising which
apps appear on this list, which limits its usefulness a little.
Once on the home screen
the first thing you notice is that Samsung has stuck with its style for the
docked icons at the bottom of the screen. Like previous Galaxy S phones the
Apps menu sits far right with other icons to the left. In contrast the standard
Google way has the Apps icon in the middle. Quite simply, we prefer the Google
way. Similarly, it's now a standard Android gesture that you can drag one app
onto another to start a new app folder, but Samsung has removed this ability,
making it an overly convoluted process to add a folder.
These couple of minor
points aside, the general homescreen experience is good. You've got seven
homescreens to fill with apps, folders of apps and widgets, with a healthy
selection of useful widgets on hand. There is a fair amount of filler but
equally some useful extras.
Swipe down from the top
of the screen to bring up the notifications area and you've got a plethora of
quick actions on hand for quickly toggling Wi-Fi on and off, muting the device
and such like. Notifications are not only signalled by vibrations and tones but
also by a blue light recessed in the top left of the phone. These notification
lights are becoming more and more common now but it's good to see Samsung
hasn't slipped up here.
One thing we must
applaud Samsung for is that when on the central homescreen, pressing the Home
button doesn't zoom out to a thumbnail view of your homescreens. HTC does this
and it's infuriating if you accidentally press the Home button too many times.
If you want the zoomed out view you can pinch inwards on the screen with two
fingers.
In fact, gestures are
something Samsung has gone to town with. You can rearrange your apps
by grabbing an app and
spinning the yourself (and the phone) round to move through the homescreens. In
the browser you can zoom in and out by pressing the screen with two fingers and
tilting the phone back and forth. And, to jump to the top of a list you can
double tap the bezel above the screen. The latter is a particularly clunky take
on the standard iOS interface gesture where you just tap once at the top of the
screen to scroll back to the top of a list. The Samsung version does not work
very well, though is a welcome addition.
Yet more gestures
include the ability to mute calls or pause music by simply turning the phone
over, and you can take a screenshot by swiping the side of your hand across the
screen (or pressing both the Home and Screen Lock buttons together)
Pop into the Apps menu
and apps are arranged into (now standard) side scrolling pages, or there's an
option to show them in a list with one app per line. Quite why the former of
these has become the convention on Android over and above a simple vertical scrolling
grid, we don't know but that it has.
Alongside the Apps tab
is the Widgets tab wherein you can find all the fun widgets to add to your
homescreens. There's also a section for apps you've downloaded too.
All told Samsung has
made some good changes and some not so good ones compared to default Android
4.0 so that overall the interface feels mostly slick and easy to use but
certainly isn't perfect, a phrase that sums up every re-skinned version of
Android we've ever seen.
S Voice
However, there are two
key additions that Samsung is hoping puts its phone ahead of the competition.
The first is a voice control system called S Voice. It's a take on Apple's Siri
that's activated by double tapping the Home button or by speaking a
customisable command to the phone.
It's a neat addition,
particularly as you can activate it by voice alone, allowing you to stay
completely hands free while driving, for instance. You can play and pause
music, open apps, dictate messages, activate driving mode and of course dial a
number. For these basic tasks it's not too bad but it quickly comes a cropper
doing anything more complicated, and certainly doesn't have the intelligence or
humour of Siri.
What's more the process
can be slow as the Vlingo powered voice interpretation goes back and forth to
the server, and of course it doesn't work if you don't have any Wi-Fi or 3G
signal. It also crashed a little too regularly. The overarching impression is
that aside from activating a few key features while driving S Voice is of
limited use. So, just like Siri then.
Smart Stay
The other big feature of
the core interface that Samsung is pushing is Smart Stay. This ensures the
screen doesn't timeout and power off while you're still looking at it. It does
this by tracking you eyes using the front facing camera.
As well as saving you
from annoying moments where the screen just turns off, there's the potential to
save battery by keeping the screen timeout to the minimum 15 seconds so it's
always powering off quickly, yet never be irked by the screen suddenly timing
out while you're still reading passively. It works reasonably well in well lit
situations. However, in darker scenarios of if your face is masked by shadow it
can struggle to read you. It also doesn’t work if the phone's set down on a
table or such like and you're just glancing at it. Still it's a nice feature to
have.
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